Diablo Immortal enjoyed the biggest launch of any game in the Diablo series with over 10 million downloads within the first month of release. Blizzard originally released the game in June. By the end of July, the game had performed even better as it enjoyed over 30 million downloads at that point. In light of the amount it has grossed, the review bombing doesn’t seem to have had much impact on the game’s bottom line. For players who want the company to stop trying to aggressively monetize its games, this development will cause a worry or two. The bulk of Diablo Immortal’s earnings come from China compared to other countries. In fact, fans in China alone spent almost the same amount of money as the other 60 countries combined. This is despite the fact that the game launched in China about six weeks after its global launch. Also, when you take into account the fact that China accounted for 19% of the game’s downloads and compare it to the revenue generated in that country, it’s clear the country’s gaming market is important. Diablo Immortal is a massively multiplayer online game set between the events of Diablo II and Diablo III in the Diablo series. It is an online-only game that follows the player as they set out to save the world from a potentially world-ending disaster. Players can choose any of six characters for their mission. It’s interesting that Diablo Immortal has enjoyed this much success despite all the negative criticism. However, we’re hoping that this doesn’t encourage Blizzard Entertainment to continue with the game’s microtransaction-heavy route. Fans are already worried that the switch to a Battle Pass system for Diablo 4 will mean that the game will suffer from the same problems currently plaguing Overwatch 2. Diablo 4 is expected to start its first public beta test early next year ahead of its release.