Most recently, former Ubisoft game director Eric Baptizat confirmed that he is heading the project after moving over to Electronic Arts. Baptizat’s last project as game director was Assassin’s Creed Valhalla, the hugely successful continuation of the open-world stealth series, shaking up the formula after Odyssey was very much like its predecessor, Origins. Valhalla is soon getting its second and final expansion, though Baptizat is no longer involved with the project.
The game director saw the release of many hit Ubisoft titles during his career with the French game development company, but he recently moved over to EA to continue working in the same position on a wholly different portfolio of IP. Dead Space will be his first game under the new company. The Dead Space remake was confirmed at EA Play Live not too long ago. Instead of being a mere remaster, this game fully earns the title of remake as all assets will be rebuilt from the ground up, and while in broad strokes it will recreate the original experience, new mechanics will be introduced and the level layouts will be shaken up. Dead Space’s remake will also feature some reinstated content that was cut from the original release back in the day. EA has also revealed that mercifully, Dead Space won’t sport any microtransactions whatsoever. Monetization features built into Dead Space 3 were one of the main criticisms levied against the last game in the trilogy. The remake will also be free of loading screens. Other than these details, our knowledge about what the Dead Space remake will be like is limited at best. The development team is keen to squeeze out the absolute best visuals from the new hardware sported by the Xbox Series X|S and PS5, so the game will only be launching on those platforms and PC whenever it’s out. When will that be? Your guess is as good as ours - the Dead Space remake is still very much in its infancy, so it’s definitely a ways out.